Sigur Greyen the Hard-Boiled Mercenary

An old mercenary who aided the heroes and was murdered as a reward


Sigur (resurrected)

Medium Undead (Vengeful Dead)
Class: Soldier 6 / Hard-Boiled Mercenary 4
Initiative: 16
Senses: Perception +12, Darkvision 60 ft
Dodge Defence: 17
Parry Defence: 23
Hit Points: 88; DR 14
Saves: Fort +7, Ref +12, Will +11
Speed: 50 ft. (40 ft. armored)
Melee: Greatsword +13 2d10
Melee: Slam 12 1d86
Base Atk +6; Grp +12
Special Qualities: Fast Healing 10
Abilities: Str 22, Dex 21, Con -, Int 16, Wis 19, Cha 21
Feats: Toughness, Sleep Mastery, Endurance, Carouser, Weapon Focus (Greatsword), Fleet-Footed, Iron Will, Power Attack, Weapon Specialization (Greatsword), Improved Critical (Greatsword), Take the Charge
Skills: Athletics +16, Bluff +9, Craft (Armorsmith) +8, Diplomacy +10, Handle Animal +6, Heal +8, Intimidate +12, Knowledge (Nahab) +10, Knowledge (Warfare) +12, Perception +12, Profession (Farmer) +8, Ride +6, Sense Motive +10
Corruption: 6

Vengeful Dead template:
Natural DR 4
Speed +10 ft.
Fast Healing 5 + Cha mod
+4 Str/Wis/Cha, +6 Dex
Bonus feats: Combat Reflexes, Improved Initiative, Lightning Reflexes, Quick Draw, Run
Corruption +6
Undead traits

Before death, Sigur followed the Mercenary Code of Honor. Undeath changed his view of the world.


Sigur Greyen was an aging mercenary working for House Voorment as the captain of guard. He was looking forward to retiring at the countryside. Lord Voorment had awarded him a small farm as a reward for loyal service. Sigur’s family had already moved there and he had only a few months of service left.

During the spree of murders committed by the Starving One and its deranged master, Sigur teamed up with young Baronet Tyrus in catching the creature. Unfortunately House Voorment was one of its targets and Lord Voorment was brutally murdered. This added a level of personal vendetta to the effort to bring down the beast.

Sigur helped the heroes in locating lair of the creature, where they confronted the beast and its master. During the final fight, how Tyrus and Dionysos used sorcery to overcome their foe. As Barathus and the scholars stayed behind to investigate the lair, Sigur offered to take Zaphmed and Alcemides for a round in the taverns to celebrate their victory. Unfortunately for the mercenary, Alcemides then asked Tyrus for instructions on how to deal with the captain and Barathus took upon himself to twist his words into an assassination order.

The pict and Zaphmed assaulted Sigur on the trip back to town through silent woods. The surprise attack failed to bring him down and a fight ensued. Sigur managed to wound Alcemides grievously before being brought down. His body was hacked to pieces and thrown in to the river, his armor and other equipment hidden in the catacombs under the Nahab keep.

Yet it was not the last they would see of him.

In Shadizar, one of the cult sorcerers was a master necromancer. Through the powers bestowed upon him by the Unspeakable Oath, he brought Sigur back from the dead. He came willingly, wanting to avenge his death. The second confrontation was deadly and only a lucky surge of mighty magic from Tyrus saved the heroes from utter annihilation.

Sigur Greyen the Hard-Boiled Mercenary

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